In the rain-slicked, neon-drenched streets of 2077's Dogtown, where a smile can be deadlier than a smartgun and a whisper can topple an empire, V finds themselves at the center of a delightfully sordid family drama. Mr. Hands, that ever-mysterious fixer with more connections than a netrunner's spiderweb, throws a gig their way called Heaviest of Hearts. It’s a mission that, by 2026, has cemented its reputation not for its blazing gunfights, but for a masterclass in silver-tongued mischief and cat-burglar cosplay. The premise is juicier than synth-lemon gossip: a father, Michael Maldonado, has seemingly sold out his own son to the district attorney's office, and now he wants V to clean up the mess. Irony, thy name is Night City.

This isn't your garden-variety smash-and-grab, choom. The gig pops up after the main story's tenth act, Firestarter, once V has truly gotten their hands dirty in Pacifica’s combat zone expansion. Mr. Hands, in his typically cryptic fashion, spins a cautionary yarn about Michael’s predicament before patching him through directly. When V meets the man, Michael is a portrait of twitchy desperation. He pleads his case: his son Eric runs a \u201clegitimate business\u201d—sure, and we\u2019ve all got a bridge in the Badlands to sell you—but a D.A. officer named Georgina Zembinsky is using him to fry a much bigger fish, crime boss Hector Sacrist\u00e1n. Allegedly, Georgina coerced Michael into a confession that could put Eric in a concrete suit for life. So, the job is simple: infiltrate the swanky Heavy Hearts club, corner this legal eagle, and convince her to drop the case. No pressure. Just another Tuesday.
The Infiltration Tango
The Heavy Hearts club isn't a dive bar where you can just waltz in and start swinging a katana. Mr. Hands strongly hints that a stealthy approach is the way to a fatter payday, and he's not kidding. The optional objective to avoid raising an alarm is where the real eddies are. V\u2019s first stop is a chinwag with the bartender, who directs them to the club's lavatory for a clandestine meet with a slippery character named Jack. Talk about an ambiance killer. V finds Jack in the middle of what looks like a very intimate, probably illegal, transaction. For a cool 550 eddies, this bathroom information broker will ping his contacts and confirm that the mark, Georgina, is living it up in the VIP section. It\u2019s an old-school bribe that feels straight out of a retro noir holo-film.

Scaling the gilded stairs to the VIP lounge, the velvet rope is very much still up for V. A hapless gonk named Markus is getting the boot right as V arrives, a living, breathing \u201cyou can't sit with us\u201d warning. The lounge itself is a hostile zone, a glass-and-neon fishbowl where a single security guard\u2019s side-eye can turn the entire evening sideways. The intel from Jack points toward Room 4, a hub for Georgina's associates. Speaking to an attorney inside reveals the big boss is actually in Room 6. But for V, a true opportunist, there\u2019s a delightful pitstop. Room 6 also houses a suitcase with the Crimestopper, an iconic weapon that can lock onto and immobilize an extra target. It\u2019s a spicy piece of hardware that perfectly encapsulates the DLC\u2019s \u201cgifts for the sneaky\u201d philosophy. To actually reach the locked Room 6 without turning the club into a fireworks display, V must slink past patrolling goons to a lower-level fusebox. A little tech wizardry here opens a secret passage, the VIP equivalent of a servant\u2019s entrance.
The Devil\u2019s in the Dialogue
The secret path leads to the final act, where the mission\u2019s true genius shines. V steps into Room 6 and finds Georgina Zembinsky, flanked by her human battering ram of a bodyguard, Hank. The air is thick with tension and expensive perfume. This is where the gig flips the script completely. Georgina drops a bombshell that would make a news pundit\u2019s head explode: Michael Maldonado wasn\u2019t beaten or coerced at all. The old man simply sold his son down the river for a quick stack of eddies, and the whole confession footage is his voluntary act of cashing in. The shock on V's face, even behind a pair of Kiroshi Optics, is likely priceless.
She then lays out a deal straight from the greasy playbook of Night City politics: let her submit the testimony from an \u201canonymous source,\u201d keeping Michael out of the crosshairs of his furious son while still nailing the kingpin. V is at a crossroads. Play it cool, take the deal, and everyone walks away with a win for Michael\u2019s objective—save your face, father of the year. Or, call bulldrek on the whole thing and force her to delete the footage entirely. Going down the latter path isn\u2019t for the faint of heart, or the weak of arm. If V lacks the raw Body attribute to intimidate Hank into a staring contest, the bodyguard will launch himself at V like a chrome-plated gorilla. It\u2019s a sudden, violent end to a conversation. Both choices, however, close the missionbook, opening a sleek back passage back to the club floor, cutting through the noise and the lights.
Eddies and Ethics
For a night\u2019s work of sneaking, bribing, and navigating a moral minefield, Michael pays out a base of 2,000 eddies. But the real prize is for the ghosts who never triggered a single alarm, netting a crispy 6,000-credit bonus. By 2026, the consensus among the community is crystal clear: Heaviest of Hearts isn\u2019t about shooting your way through a problem; it\u2019s a test of V\u2019s ability to be a complete shadow in a world of noise.
Here's a quick breakdown of the potential hauls:
| Playstyle | Action | Base Pay | Bonus | Total Vibe Check |
|---|---|---|---|---|
| Smooth Operator | Took Georgina's Deal, Remained Hidden | \u20ac$2,000 | \u20ac$6,000 | A chameleon in a three-piece suit, leaving only a whisper. |
| Blunt Instrument | Forced Deletion, Fought Hank, Caught on Cam | \u20ac$2,000 | \u20ac$0 | So much for subtlety; at least you have a good story. |
| Loud But Clever | Took the Deal, But Tripped an Alarm | \u20ac$2,000 | \u20ac$0 | Got the job done but left a mess for the clean-up crew. |

The mission is a diamond-cut example of how CD Projekt Red expanded the narrative toolkit in Phantom Liberty. It\u2019s not about the heavy firepower but the heaviness of choices, the weight of a secret, and the delightful, nerve-wracking process of talking your way past the apex predators of the corporate and criminal food chain. For any solo still plying their trade in the rain-slick streets of 2077, this gig is a masterclass in how a quiet word can be far more powerful than a gun. Just remember to bring 550 eddies for the bathroom attendant.
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